Team Handball
Rosters Due: April 13th
Info Meeting: April 15th
Tournament Dates:
Bruin Cup Points:
1st - 300 pts.
2nd - 150 pts.
3rd - 75 pts.
Team
Men’s and Women’s teams are limited to a maximum of ten (10) players.
Teams consist of 4 field players and a goalkeeper. You must have at least 5 players to
start and 4 players to finish a game. Field players will wear a color different color jersey
from Goalkeepers.
Each team, under penalty of forfeiture, must have the minimum number of players
(Men’s and Women’s = 5 players) on the playing field at the designated time of the
game and must maintain that minimum number of players on the field throughout the
game.
Game Play
Team Handball combines the elements of soccer, basketball, hockey, lacrosse, and water
polo. The objective of the game is to out-maneuver the opponent by passing the ball
quickly and then throwing the ball past the defense and goalkeeper to score.
Timing
Games consist of (2) 12-minute halves with a 3-minute half time. The clock
will run continuously except for official time-outs and the single team timeout
(1-minute in length) allotted per team each half. Winner of coin toss takes
first possession, then alternating possession in event of tie-ups. Teams switch
goals after halftime.
Overtime Periods
First OT Period – A 3-minute period, coin toss decides first possession. Stay
at same goal as second half.
Double OT Period – Each player, 5 maximum, from each team will alternate
penalty shots at the opposing goalkeeper. Winner of coin toss chooses to shoot
first or second. Shoot at score table goal. If the contest goes to triple-OT, then
the teams will alternate shots again, first team to score wins. Winner of coin
toss chooses to shoot first or second. All Shots will be taken at the goal
nearest the scorer’s table.
Substitutions - All substitutions made on the fly. All players subbing into the game must
tag the player they are replacing at the scorer’s table.
Holding the Ball - A player may not hold the ball for more than 5 seconds without
attempting a shot at the goal or passing the ball.
You may not pass to yourself. Unless a shot is attempted, another legal player
must touch the ball before you can touch it again.
You must dribble or pass to advance the ball up and down the court.
You may not use your body to obstruct an opponent. Pushing, holding, or hitting is not
permitted. This is a foul and will result in a turnover and throw-in by the opposing team.
Throw-Ins
Throw-ins will be awarded on all non-shooting fouls and out of bounds
situations.
Throw-ins are taken immediately from the spot of the foul. The defending
player must remain 5-feet away from the thrower. The throw must occur
within 5-seconds of receiving the ball.
Goalkeeper…
is not allowed to leave the goal area with the ball.
is not allowed to touch the ball outside of the goal area while in the goal
box.
may not receive a pass from a field player while in the goal area.
may kick save within the goal area. Field players may not touch the ball
with any part of their body below the knees.
Outside of the goal area, the goalie is treated as any other field player.
Goalies can dive for a loose ball. They must be in the goalkeeper area.
Field players, both offense and defense, may not enter the goal area, unless their
momentum carries them into the goal area. If this happens, the players must immediately
leave the area once their momentum has stopped.
Field players must jump/shoot from completely outside the 3-point arc/goal box. If jumping,
the ball must be released before landing in the goal area, and then player must leave goal
box.
A team may not freeze/stall the ball. After five consecutive passes, the team must attempt
a shot at the goal.
FOULS ON THREE LEVELS (Official's judgement of severity)
Regular foul-loss of possession, penalty shot if shooting (All Penalty Shots will be taken
from the top of the three point arch.)
Excessive Roughness-excessive pushing, hitting, rough fouls will receive a single
technical (A yellow tech.) and 2-minutes out, team plays a man down for the duration of
the penalty.
Other acts that can receive a single technical include language, jewelry, too
many players, not checking in to the game, conduct, throwing the ball at
another player, etc. Think along the same lines as basketball.
Flagrant Fouls-intent to injure, elbows, intentional tripping, fouling shooter will receive
an ejection from the game, one tech for the team, team will play a man down for penalty
of 2-minutes.


